Communication technologies have given rise to the creation of e-learning and e-classrooms. Unfortunately e-learning comes with its own set of problems. It becomes harder to engage the student in an e-learning or e-classroom setting. Instead of having to actually get up and prepare for a commute to a classroom, the student needs to find the motivation within themselves and attend their classes. Finding this motivation may become problematic for students who already have a difficult time attending physical classes.
In an e-learning setting, when working in groups it becomes harder to connect with group members on a physical basis. It is possible to communicate strategies for a group project though wikis and google docs, but a problem arises when face to face interaction is needed for planning. Digital communication is no substitute for face to face interaction.
Furthermore, when learning a new task, e-learning uses simulations. These simulations cannot substitute for interaction with real individuals. Due to the fact that these simulations are in their infancy, interaction between two virtual parties can seem inorganic and forced. In a real life setting however, a more "hands on" experience can be had when learning a new task. the individual will receive tactile feedback in a real life setting that simulations fail to offer.
It can be said that the virtual classroom can be more trouble that it is worth.
Communication technologies have given rise to the creation of e-learning and e-classrooms. Unfortunately e-learning comes with its own set of problems. It becomes harder to engage the student in an e-learning or e-classroom setting. Instead of having to actually get up and prepare for a commute to a classroom, the student needs to find the motivation within themselves and attend their classes. Finding this motivation may become problematic for students who already have a difficult time attending physical classes.
In an e-learning setting, when working in groups it becomes harder to connect with group members on a physical basis. It is possible to communicate strategies for a group project though wikis and google docs, but a problem arises when face to face interaction is needed for planning. Digital communication is no substitute for face to face interaction.
Furthermore, when learning a new task, e-learning uses simulations. These simulations cannot substitute for interaction with real individuals. Due to the fact that these simulations are in their infancy, interaction between two virtual parties can seem inorganic and forced. In a real life setting however, a more "hands on" experience can be had when learning a new task. the individual will receive tactile feedback in a real life setting that simulations fail to offer.
It can be said that the virtual classroom can be more trouble that it is worth.